Early Access · Version 0.9.71 · Windows, macOS & Linux · Free

Iron
Command

Build a base, pump oil, raise an army and take the fight across land, sea and air. A complete real-time strategy game, written with the assistance of AI.

Windows 10 / 11 (.exe) · Linux x86-64 (.tar.gz) · macOS 13+ (Apple silicon)

> Strategy optional, explosions mandatory.

Downloads100
Visitors1,170
Version0.9.71
ReleasedOct 10, 2026
PlatformWindows, macOS & Linux

See it in motion

A match as it plays: base building, oil, and a war across land, sea and air.

01

Changelog

The six most recent releases: the 2X INCOME rule and a big bug hunt, matches that wait for every player and carpet-bomb patterns, the Frontline look, shared control and macOS, the B-2 Spirit and Air Operations, full-strength missiles and two busy civilians. Since 0.9.43 the game also gained Linux, the F-44 Rapier, the AWACS, attack runs, airbases with fuel and flares, the B-120 Carpet Bomber, a new runtime, the Splitter warhead, a sandbox you can save, and AIs that talk back in chat.

Newv0.9.71October 10, 2026

Version 0.9.71

A new match rule, 2X INCOME: every oil derrick and platform pays twice as much, for every player and AI, next to OIL RICH under Rules. The Deathray's range is cut by a fifth, from 36 to 28.8 tiles, so Long Range SAMs now comfortably outrange it. With several B-2s or B-120s, hold Ctrl and scroll while aiming to tighten or spread the MOAB or carpet pattern.

Plus a big bug hunt. Dreadnought fleets draw far faster, and big selections no longer slow the game. Battleships and Dreadnoughts ordered onto targets inland sail into range and fire, and a jet ordered out while refuelling waits until its tank is full. AIs stop building docks on ponds and only send ships and waves where they can reach. Online, a hole that let a modified host run script in guests' lobbies is closed, and guests no longer freeze at the start. Everyone in a match needs v0.9.71.

v0.9.70October 9, 2026

Version 0.9.70

Everyone in before the start. A multiplayer match now begins only once every player has loaded, and the loading screen says who it is waiting for; a player who drops is not waited for, and after a minute the match goes ahead. Guests see the movement line of every unit in a group move, and a queued attack on an enemy that slipped into the fog stays marked where it was last seen.

Several B-120s on one CARPET BOMB now lay a pattern like the B-2's MOAB: strips side by side, each bomber on the one that keeps the tracks from crossing, every strip shown while you aim. Jets and bombers fly above helicopters and drones instead of shoving them aside, and the Deathray, a satellite, flies over everything. On the Inland Sea, AIs build their Naval Dock on the shore in front of them, so they field navies at last, and Calm reaches twice as far for oil on large maps. Hold Shift to pan twice as fast with the arrow keys or WASD. Everyone in a match needs v0.9.70.

v0.9.69October 3, 2026

Version 0.9.69

Iron Command runs on macOS. A build for Apple silicon Macs (M1 or later) on macOS 13 or later, signed and notarized by Apple: unzip it, drag IronCommand.app to Applications and double-click. It is the same 0.9.69 as on Windows and Linux, and all three play together online.

A new look, Frontline: every menu in charcoal and amber over a drifting coastline, Skirmish, Sandbox and the lobby in three columns, and the in-match HUD to match (Options > HUD Look brings back the classic one). Shared control, a new lobby option, lets the first guest play the host's side as co-pilot: one base, one army, two mice, with each other's cursor, selection and orders on screen. Ask an AI a question and it answers from its own game, its units, oil, plan and why it is attacking you, though Aggro inflates, Extreme lies and Defense and Calm stay vague. Every voice says twice as much, about 9,900 lines. Plus long-range units no longer fire blind into the fog, Rapiers now shoot down B-2s, and guests see Tesla, Prism and Deathray beams. Everyone in a match needs v0.9.69.

v0.9.68September 30, 2026

Version 0.9.68

The B-2 Spirit, a stealth flying wing from the Airfield (5,200 oil) that carries one MOAB a sortie: it drifts in under a drogue chute and goes off with 900 damage at the centre, falling off across a 200 px blast. Anti-air sees the B-2 only inside 3 tiles, and several of them lay a pattern round the click with tracks that never cross. The B-120 gave its stealth to the B-2 and is now the Carpet Bomber; the Bomber is now the B-1, dropping a stick of three bombs a pass. AIR OP sends every Ready F-6 Multi, Rapier and B-1 of an Airfield or carrier to hold a point, rearming and going straight back out. The F-6 Multi, Helicopter, Gunship, Harpoon and Thunderhawk are now lit 3-D models that bank into their turns. Everyone in a match needs v0.9.68.

v0.9.67September 28, 2026

Version 0.9.67

Full-strength missiles, and 120 fixes. Missiles and rockets used to burst a little short of the target; now they do their full stated damage at any frame rate, so SAM Towers, Destroyer anti-air, F-6 Multis and Rocket Soldiers hit harder. A blast now reaches a large building anywhere on its footprint, so bases take more from bombs and shells. Online, a started match is kept for two minutes if everyone drops, and orders given during a drop are carried out once you are back. Aircraft that lose their base find another, paths no longer clip coasts and cliffs, the selection panel scrolls, and big armies and busy bases cost far less to draw and to send. Everyone in a match needs v0.9.67.

v0.9.66September 27, 2026

Version 0.9.66

d0kost and Stigern get busy. The two easter-egg civilians near the middle of the map now do push-ups, type on a laptop or jog a few laps between their walks and chats, and online players see their names, chat and antics too. Jets roll from a standstill down the runway and lift off at flying speed, the B-120 and the F-44 Rapier have their own voices, island AIs keep room for a Tech Center and power their bases, and the online relay caps how much it holds so one abuser cannot run it out of memory.

46
Unique units
23
Building types
8
Players online
14
Map modes

A game created
with AI assistance

Iron Command is a fully-featured real-time strategy game that was written with the assistance of AI.

From the game mechanics to unit balancing, from the procedural map generation to the AI opponent behaviour, AI played a key role in the development process.

Created by Stigern, this project demonstrates the potential of AI-assisted game development.

Platform
Windows 10 / 11, Linux x86-64 and macOS 13+ (Apple silicon)
Price
Free to play
Players
Singleplayer vs AI, up to 8 online, or a free sandbox
Status
Early Access
Theatres
Land, sea and air
Maps
Procedural, 14 modes, seeded
Built with
Claude Opus 5, UDIO
Author
Stigern
02

Core Features

Classic RTS gameplay with modern features. Every match plays out on a unique battlefield.

01

Build Your Base

Construct 23 different building types including Command Centers, factories, turrets, and experimental weapons.

02

Land Combat

Deploy 12 vehicle types from nimble Scouts to beam-linking Prism Tanks, long-range HIMARS and the missile-killing Sentinel.

03

Air Superiority

Command 12 aircraft types from fast Helicopters to B-1 bombers, ship-killing Harpoons, the F-44 Rapier interceptor, the B-120 Carpet Bomber, the B-2 Spirit stealth bomber and the AWACS Argus. Jets fly from Airfields and carriers with fuel, flares and attack runs.

04

Naval Warfare

Rule the seas with 9 warship classes including stealth Submarines, the Zeus missile boat, the Aegis missile-defence ship, an Aircraft Carrier with its own air wing, and the Dreadnought capital ship.

05

Procedural Maps

14 map modes from Classic and Archipelago to Great River, Fjords, Peninsulas and Twin Continents — rounded organic shorelines, ocean effects, and seeded randomness.

06

Smart AI

Face 8 AI personalities with a strategic analyst that picks from 18 strategies, plans from what it has scouted, and drops plans that are not working.

07

Research & Upgrades

Build a Tech Center to research 24 global upgrades across Armor, Combat, Economy and Range tabs — armor for every unit class up to level 5, wall material, aircraft flares, targeting optics, fire control, veterancy, economy boosts, faster missile defence, and longer reach for your SAM Towers, radar and launchers.

08

Layered Explosions & Sound

Every blast is built from a flash, a lumpy fireball, a shockwave, arcing sparks and rolling smoke. Sound muffles with distance and follows your camera.

09

Airbases & Fuel

F-6 Multis, F-44 Rapiers, B-1s, the B-120 and the B-2 are stationed at an Airfield (12 aircraft) or a carrier (8). Every jet has fuel: it turns for home on its own, then refuels, rearms and repairs on the apron. Launch a route of up to eight waypoints, patrol it, set an AIR OP point for the whole wing to hold, or bring everything home.

10

Sandbox Mode

An empty battlefield with all eight colours and 99,999 oil each. Spawn any unit or building, call in strikes from a small blast to a nuke, switch AIs on, freeze time, and save the whole scene to a file.

11

AIs That Talk Back

The AIs read the chat and answer in their own voice: hi, gg, trash talk, truce offers. Ask about their army, oil or plan and they answer from their own game, though some of them lie. About 9,900 lines, and what they say depends on whether they are winning or losing.

12

Stealth & Flares

The B-2 Spirit is seen and fired on only inside 3 tiles, whatever the gun's range. Once researched, F-6 Multis, B-1s, B-120s and B-2s drop decoy flares: a homing missile closing in has a 50% chance to chase the flare instead.

03

Units

Command a diverse army across land, sea, and air.

Infantry in game
InfantryCheap, fast to train. Basic ground fighter.
HP
120
Cost
100 oil
Damage
12
Rate
1.2/s
Range
1.8 tiles
Targets
Ground
Speed
60
Vision
5 tiles
Build
8 s
Built at
Barracks
Ranger in game
RangerTougher infantry with better range and damage.
HP
200
Cost
180 oil
Damage
18
Rate
1/s
Range
2.2 tiles
Targets
Ground
Speed
80
Vision
6 tiles
Build
12 s
Built at
Barracks
Sniper in game
SniperLong-range, high-damage. Fragile but deadly.
HP
80
Cost
220 oil
Damage
200
Rate
1 per 6.7s
Range
12 tiles
Targets
Ground
Speed
40
Vision
14 tiles
Build
14 s
Built at
Barracks
Engineer in game
EngineerRepairs nearby vehicles and the Bastion. Low combat ability.
HP
110
Cost
150 oil
Damage
6
Rate
1 per 2.0s
Range
1.2 tiles
Targets
Ground
Speed
55
Vision
5 tiles
Build
10 s
Built at
Barracks
Heals
10 HP/s
Rocket Soldier in game
Rocket SoldierAnti-vehicle infantry with AOE rockets.
HP
130
Cost
280 oil
Damage
55
Rate
1 per 2.9s
Range
3.5 tiles
Targets
Ground & air
Speed
45
Vision
7 tiles
Build
16 s
Built at
Barracks
Splash
0.9 tiles
Grenadier in game
GrenadierThrows grenades with area splash damage.
HP
150
Cost
200 oil
Damage
40
Rate
1 per 2.0s
Range
2.8 tiles
Targets
Ground
Speed
50
Vision
6 tiles
Build
12 s
Built at
Barracks
Splash
1.2 tiles
Mortar in game
MortarLong-range indirect fire. Has minimum range.
HP
100
Cost
320 oil
Damage
80
Rate
1 per 4.0s
Range
6.5 tiles, min 2.5
Targets
Ground
Speed
35
Vision
7 tiles
Build
18 s
Built at
Barracks
Splash
1.6 tiles
Robot Dog in game
Robot DogFast mechanical swarm unit. Self-destructs with massive AOE [G]. 2x damage vs infantry.
HP
90
Cost
120 oil
Damage
18
Rate
1.5/s
Range
1.5 tiles
Targets
Ground
Speed
100
Vision
5 tiles
Build
6 s
Built at
Barracks
Splash
3.1 tiles
Self-destruct
400
Medic in game
MedicDedicated infantry healer. No attack. Heals 8 HP a second within 3 tiles.
HP
90
Cost
200 oil
Damage
None
Speed
55
Vision
5 tiles
Build
12 s
Built at
Barracks
Heals
8 HP/s
Bastion in game
BastionHeavy humanoid robot with dual Gatling guns. 850 HP, 5.5-tile range, 1,800 oil. Treated as armour — repaired by Engineers.
HP
850
Cost
1,800 oil
Damage
24
Rate
6/s
Range
5.5 tiles
Targets
Ground
Speed
34
Vision
7 tiles
Build
38 s
Built at
Barracks
Tank in game
TankVersatile armored unit. Turreted.
HP
600
Cost
400 oil
Damage
55
Rate
1 per 1.4s
Range
3 tiles
Targets
Ground
Speed
40
Vision
6 tiles
Build
20 s
Built at
Vehicle Factory
Heavy Tank in game
Heavy TankSlow but devastating. Thick armor, high damage.
HP
1,200
Cost
700 oil
Damage
90
Rate
1 per 2.5s
Range
3.5 tiles
Targets
Ground
Speed
22
Vision
6 tiles
Build
32 s
Built at
Vehicle Factory
APC in game
APCFast armored transport with light turret.
HP
350
Cost
250 oil
Damage
22
Rate
1/s
Range
2.5 tiles
Targets
Ground
Speed
60
Vision
5 tiles
Build
14 s
Built at
Vehicle Factory
Anti-Air Vehicle in game
Anti-Air VehicleDedicated anti-air. Cannot target ground.
HP
250
Cost
350 oil
Damage
40
Rate
1.5/s
Range
6.6 tiles
Targets
Air
Speed
45
Vision
8 tiles
Build
16 s
Built at
Vehicle Factory
Scout in game
ScoutFastest ground unit. Great for recon.
HP
150
Cost
200 oil
Damage
15
Rate
1/s
Range
2 tiles
Targets
Ground
Speed
115
Vision
9 tiles
Build
10 s
Built at
Vehicle Factory
Artillery in game
ArtilleryExtreme range indirect fire with large AOE.
HP
250
Cost
550 oil
Damage
150
Rate
1 per 5.0s
Range
14.4 tiles
Targets
Ground
Speed
25
Vision
11 tiles
Build
28 s
Built at
Vehicle Factory
Splash
1.9 tiles
Tesla Tank in game
Tesla TankElectric chain-attack weapon. Mid-range AOE.
HP
450
Cost
600 oil
Damage
85
Rate
1 per 2.2s
Range
5.85 tiles
Targets
Ground & air
Speed
35
Vision
7 tiles
Build
28 s
Built at
Vehicle Factory
SCUD Launcher in game
SCUD LauncherDeploys to fire long-range SCUD missiles.
HP
200
Cost
800 oil
Damage
220
Rate
1 per 16.7s
Range
24 tiles
Targets
Ground
Speed
20
Vision
5 tiles
Build
35 s
Built at
Vehicle Factory
Splash
2.8 tiles
Deploys
Yes
Mobile Radar in game
Mobile RadarUnarmed support vehicle. Extended vision for spotting artillery and SAM targets.
HP
150
Cost
700 oil
Damage
None
Speed
35
Vision
4 tiles
Build
25 s
Built at
Vehicle Factory
Prism Tank in game
Prism TankBeam weapon vehicle. Charge-up phase, then precision beam. Nearby Prism Tanks link beams for +60% damage.
HP
280
Cost
850 oil
Damage
110
Rate
1 per 2.9s
Range
7 tiles
Targets
Ground
Speed
38
Vision
8 tiles
Build
30 s
Built at
Vehicle Factory
Charge
1.5 s
HIMARS in game
HIMARSDeploys to fire manual rocket salvos at extreme range. 5-tile minimum range.
HP
160
Cost
1,200 oil
Damage
150
Rate
1 per 40.0s
Range
33 tiles, min 5
Targets
Ground
Speed
30
Vision
8 tiles
Build
40 s
Built at
Vehicle Factory
Splash
2.2 tiles
Deploys
Yes
Fire
Manual only
Sentinel in game
SentinelDeployable missile-defence launcher. Six interceptors, no gun. Nearby Sentinels link into a battery and split incoming missiles between them.
HP
300
Cost
1,300 oil
Damage
None
Speed
26
Vision
8 tiles
Build
45 s
Built at
Vehicle Factory
Interceptors
6, 22-tile cover
Deploys
Yes
Helicopter in game
HelicopterFast attack aircraft. Good all-rounder.
HP
300
Cost
500 oil
Damage
35
Rate
1/s
Range
3.5 tiles
Targets
Ground
Speed
135
Vision
7 tiles
Build
22 s
Built at
Airfield
F-6 Multi in game
F-6 MultiMultirole jet, formerly the Fighter. Homing missiles against ground and air. Limited ammo — rearms at an Airfield or Aircraft Carrier.
HP
250
Cost
700 oil
Damage
50
Rate
1.2/s
Range
4.5 tiles
Targets
Ground & air
Speed
244
Vision
10 tiles
Build
28 s
Built at
Airfield
Fuel
150 s
Ammo
12
F-44 Rapier in game
F-44 RapierAir-superiority jet. The fastest aircraft in the game, and it engages aircraft only. Radar missiles for stand-off passes, heat-seekers up close, with flares and chaff built in.
HP
300
Cost
1,800 oil
Damage
100
Rate
1/s
Range
9 tiles
Targets
Air
Speed
330
Vision
12 tiles
Build
38 s
Built at
Airfield
Fuel
180 s
Ammo
8
Flares
Built in
B-1 in game
B-1Swing-wing bomber, formerly the Bomber. Drops a stick of three bombs a pass and banks into its turns.
HP
280
Cost
800 oil
Damage
130
Rate
1 per 3.6s
Range
1.5 tiles
Targets
Ground
Speed
98
Vision
6 tiles
Build
30 s
Built at
Airfield
Fuel
240 s
Splash
2.5 tiles
Stick
3 bombs a pass
Ammo
10
Gunship in game
GunshipHeavy attack helicopter with dual rockets.
HP
450
Cost
1,600 oil
Damage
70
Rate
1 per 1.2s
Range
7 tiles
Targets
Ground & air
Speed
105
Vision
7 tiles
Build
26 s
Built at
Airfield
Splash
0.9 tiles
Harpoon in game
HarpoonTorpedo bomber. Anti-ship only — hunts surfaced boats and platforms.
HP
200
Cost
400 oil
Damage
120
Rate
1 per 5.6s
Range
3 tiles
Targets
Sea
Speed
80
Vision
7 tiles
Build
20 s
Built at
Airfield
Splash
0.8 tiles
Spy Drone in game
Spy DroneUnarmed recon aircraft. Fast, wide vision.
HP
45
Cost
100 oil
Damage
None
Speed
180
Vision
14 tiles
Build
10 s
Built at
Airfield
Shadow Drone in game
Shadow DroneKamikaze drone from Shadow Launcher. 300 damage, 150-tile AOE. Can be shot down.
HP
114
Cost
0 oil
Damage
None
Speed
69
Vision
4 tiles
Built at
Shadow Launcher
Drone Carrier in game
Drone CarrierDeploys up to 4 mini-drones for swarming attacks.
HP
500
Cost
900 oil
Damage
None
Speed
65
Vision
9 tiles
Build
35 s
Built at
Airfield
Drones
4
Thunderhawk in game
ThunderhawkHeavy transport. Carries 6 infantry or 2 vehicles.
HP
600
Cost
800 oil
Damage
12
Rate
1.2/s
Range
3.5 tiles
Targets
Ground
Speed
104
Vision
8 tiles
Build
30 s
Built at
Airfield
Carries
6 inf / 2 veh
B-120 Carpet Bomber in game
B-120 Carpet BomberStrategic bomber. CARPET BOMB [F]: drag an 8-tile strip and it lays all twelve bombs along it. Radar and anti-air see it like any aircraft.
HP
340
Cost
2,600 oil
Damage
160
Rate
1 per 3.6s
Range
1.5 tiles
Targets
Ground
Speed
118
Vision
7 tiles
Build
45 s
Built at
Airfield
Fuel
300 s
Splash
2.2 tiles
Carpet run
12 bombs over 8 tiles
Ammo
12
Fire
Manual only
B-2 Spirit in game
B-2 SpiritStealth flying wing carrying one MOAB a sortie. MOAB STRIKE [F]: 900 damage at the centre of a 200 px blast. Anti-air sees it only inside 3 tiles.
HP
380
Cost
5,200 oil
Damage
900
Payload
1 MOAB
Range
1.5 tiles
Targets
Ground
Speed
165
Vision
7 tiles
Build
60 s
Built at
Airfield
Fuel
360 s
Stealth
seen inside 3 tiles
Splash
6.2 tiles
Fire
Manual only
AWACS Argus in game
AWACS ArgusUnarmed radar aircraft. Airborne, it sees 39 tiles around it and circles a station you pick, going home to refuel and returning on its own.
HP
520
Cost
2,400 oil
Damage
None
Speed
92
Vision
8 tiles
Radar
39 tiles airborne
Build
55 s
Built at
Airfield
Fuel
480 s
Flares
Built in
04

Buildings

Construct your military complex with 23 unique building types.

Economy & Infrastructure 7

Command Center in game
Command Center — Your headquarters. Lose it and it's over, unless the match is set to ALL BUILDINGS victory.
HP
1,500
Cost
Start
Power
-2
Build
30 s
Size
3×3 tiles
Vision
8 tiles
Oil Derrick in game
Oil Derrick — Harvests oil from oil fields within 60 tiles of your base (75 on a large map). Upgradeable income (3 levels).
HP
400
Cost
150 oil
Power
None
Build
4 s
Size
1×1 tiles
Vision
4 tiles
Income
8 oil/s
Levels
4
Oil Platform in game
Oil Platform — Offshore rig on sea oil, reaching 90 tiles from your base. Pays better than a derrick, and far harder to defend.
HP
320
Cost
280 oil
Power
None
Build
5 s
Size
1×1 tiles
Vision
6 tiles
Income
11 oil/s
Levels
4
Power Plant in game
Power Plant — Generates power (+10). Upgradeable output (3 levels).
HP
600
Cost
200 oil
Power
+10
Build
4 s
Size
2×2 tiles
Vision
4 tiles
Levels
3
Nuclear Plant in game
Nuclear Plant — High-output power (+50). Explodes on destruction creating a radiation zone.
HP
900
Cost
600 oil
Power
+50
Build
12 s
Size
3×2 tiles
Vision
4 tiles
Levels
3
Radar in game
Radar — Extends vision for nearby units. Upgradeable range.
HP
400
Cost
300 oil
Power
-2
Build
5 s
Size
2×2 tiles
Vision
14 tiles
Levels
3
Tech Center in game
Tech Center — Global research hub. 24 upgrades: armor for 5 unit classes up to level 5, wall material, aircraft flares, targeting optics, fire control, veteran core, derrick boost, overclocked power, field salvage, Tactical Launcher damage, Sentinel and Aegis launch rate and missile speed, and range boosts for HIMARS, Sentinel, Aegis, Radar, SAM Towers and the Tactical Launcher.
HP
900
Cost
800 oil
Power
-4
Build
15 s
Size
2×2 tiles
Vision
5 tiles
Limit
1 per player

Production 5

Barracks in game
Barracks — Trains infantry units (10 types, including Robot Dog, Medic and the Bastion)
HP
700
Cost
300 oil
Power
-2
Build
5 s
Size
2×2 tiles
Vision
5 tiles
Trains
10 types
Vehicle Factory in game
Vehicle Factory — Builds ground vehicles (12 types)
HP
900
Cost
500 oil
Power
-3
Build
7 s
Size
3×2 tiles
Vision
5 tiles
Trains
12 types
Airfield in game
Airfield — Produces aircraft (12 types). An 8×5 airbase with a runway, apron, hangars and tower that holds 12 aircraft; jets park, refuel, rearm and repair on it.
HP
1,000
Cost
600 oil
Power
-4
Build
8 s
Size
8×5 tiles
Vision
6 tiles
Trains
12 types
Naval Dock in game
Naval Dock — Constructs warships (9 types, including the Aircraft Carrier and the Dreadnought). Must be near water.
HP
800
Cost
600 oil
Power
-3
Build
8 s
Size
3×2 tiles
Vision
5 tiles
Trains
9 types
Experimental Factory in game
Experimental Factory — Produces advanced prototype units (Deathray, Spider Artillery, Mega Tank). High power draw.
HP
1,200
Cost
1,500 oil
Power
-8
Build
20 s
Size
3×3 tiles
Vision
5 tiles
Trains
3 types

Defense 11

Gun Turret in game
Gun Turret — Anti-ground defense. Upgradeable to multi-shot (3 levels).
HP
500
Cost
200 oil
Power
-1
Build
4 s
Size
1×1 tiles
Vision
7 tiles
Damage
30
Rate
1.2/s
Range
5 tiles
Targets
Ground
Levels
3
AA Turret in game
AA Turret — Anti-air defense. Upgradeable to multi-shot (3 levels).
HP
450
Cost
250 oil
Power
-1
Build
5 s
Size
1×1 tiles
Vision
12 tiles
Damage
14
Rate
1.5/s
Range
12 tiles
Targets
Air
Levels
3
Tesla Coil in game
Tesla Coil — Chain-lightning defense. Arcs to nearby enemies. High power draw. Upgradeable (3 levels).
HP
550
Cost
500 oil
Power
-4
Build
6 s
Size
1×1 tiles
Vision
7 tiles
Damage
60
Rate
1 per 1.7s
Range
7 tiles
Targets
Ground
Levels
3
SAM Tower in game
SAM Tower — Long-range anti-air missiles. Upgradeable to quad-fire (3 levels).
HP
700
Cost
800 oil
Power
-3
Build
10 s
Size
2×2 tiles
Vision
2 tiles
Damage
80
Rate
1 per 3.3s
Range
24 tiles
Targets
Air
Ammo
8
Levels
3
Artillery Tower in game
Artillery Tower — Long-range cannon emplacement. Arcing shells with AOE damage. Upgradeable (2 levels).
HP
800
Cost
700 oil
Power
-3
Build
8 s
Size
1×1 tiles
Vision
10 tiles
Damage
120
Rate
1 per 5.6s
Range
18 tiles
Targets
Ground
Splash
2.0 tiles
Levels
2
Missile Launcher in game
Missile Launcher — Map-wide strike weapon. Upgradeable to a nuclear warhead and then the nine-warhead Splitter (4 levels).
HP
550
Cost
1,200 oil
Power
-2
Build
20 s
Size
2×2 tiles
Vision
2 tiles
Damage
440
Rate
1 per 25.0s
Range
72 tiles
Targets
Ground & air
Splash
5.6 tiles
Levels
4
Fire
Manual only
Tactical Launcher in game
Tactical Launcher — 1x1 silo you load and fire by hand. Every missile is a separate purchase; the rack holds 10. Never picks its own targets, and missile shields can shoot the rounds down. Click one enemy several times to queue a salvo on it.
HP
400
Cost
700 oil
Power
-2
Build
9 s
Size
1×1 tiles
Vision
2 tiles
Damage
180
Rate
1 per 1.7s
Range
40 tiles
Targets
Ground & air
Splash
2.2 tiles
Ammo
10
Levels
2
Fire
Manual only
Missile Shield in game
Missile Shield — Intercepts incoming missiles. Auto-reload ammo. Upgradeable range (2 levels).
HP
450
Cost
1,000 oil
Power
-2
Build
12 s
Size
1×1 tiles
Vision
2 tiles
Range
28 tiles
Ammo
4
Levels
3
Bunker in game
Bunker — Garrison up to 4 infantry. Units fire from inside.
HP
800
Cost
350 oil
Power
None
Build
6 s
Size
2×2 tiles
Vision
5 tiles
Targets
Ground
Garrison
4 infantry
Shadow Launcher in game
Shadow Launcher — Launches kamikaze Shadow Drones at any target on the map. Infinite range.
HP
350
Cost
500 oil
Power
-1
Build
7 s
Size
1×1 tiles
Vision
2 tiles
Damage
300
Rate
1 per 40.0s
Range
Whole map
Targets
Ground & air
Splash
4.7 tiles
Ammo
1
Fire
Manual only
Wall in game
Wall — Drag-to-place defensive obstacle. Auto-connects corners and junctions. Blocks ground movement. Reinforced Concrete and Steel research make walls up to 3.5× as strong. [V] hotkey by default.
HP
200
Cost
100 oil
Power
None
Build
2 s
Size
1×1 tiles
05

Combat Features

Area-of-Effect Weapons

Missiles, bombs, grenades, and artillery shells deal damage across an area, and reach a large building anywhere on its footprint.

Manual Missile Strikes

Target anywhere on the map with devastating Missile Launcher strikes.

Bunker Garrisons

Protect infantry behind walls. Garrisoned units fire from within.

Stealth Submarines

Invisible when dived, detected only by other submarines.

SAM Tracking

SAM missiles track targets with erratic wander before fizzling out of range.

Unit Healing

Engineers repair vehicles with visible wrench indicator. Medics heal infantry.

Fog of War

Enemy buildings you have scouted stay on the map as pale, dashed records — showing what was there when you saw it, not what is there now. The AI plays by the same rules: it only attacks what it has seen, and long-range units and towers never fire blind into the fog.

Veterancy System

Units earn 3 veterancy levels (3/5/8 kills) with +15% HP and attack per level.

Chain Lightning

Tesla Coils and Tesla Tanks arc electricity to nearby enemies. Upgradeable chains.

Self-Destruct

Robot Dogs detonate with massive AOE explosion. 2x damage vs infantry.

Kamikaze Drones

Shadow Launcher sends coordinated drone volleys. Adaptive AI targets missile shields first.

Death Ray Beam

Deathray satellite fires an instant AOE beam weapon with devastating damage.

Dual-Weapon Systems

Spider Artillery, Battleships, and Destroyers fire independent weapon systems simultaneously.

Procedural Death Effects

Wrecked vehicles shed their own parts — a radar dish, a launcher pod, a Tesla coil — and no two deaths look alike.

Tech Center Research

Queue 24 global upgrades — armor by class, targeting optics, fire control, veteran core, economy boosts, missile-defence speed, and range.

Layered Explosions

Flash, fireball, shockwave, arcing sparks and rolling smoke. A tank shell and an artillery shell no longer look alike.

Nuclear Strikes

Screen-wide flash, a fireball that dwarfs everything else, then a mushroom cloud standing on the field for 18 seconds.

Positional Audio

Sounds quieten and muffle with distance, carry different ranges by weapon, and soften as you zoom out.

Missile Defence Network

Aegis ships and linked Sentinel batteries shoot down nukes, SCUDs, cruise missiles and HIMARS rockets, splitting simultaneous threats between launchers.

Carrier Air Wings

Aircraft launch off the catapult, land astern and rearm on deck while the carrier moves. Aircraft on the deck cannot be shot at.

Blast Knockback

Mortar, artillery, HIMARS, bombs and missiles throw nearby infantry up to 2.5 tiles and knock them flat — unable to move or shoot until they get back up.

Attack-Move

Alt+right-click sends units forward to fight anything they meet on the way, then carry on. Every hotkey in the game can be rebound.

Construction Under Fire

Buildings take 2 to 20 seconds to raise and start at a tenth of their strength — shell a factory on the way up and it finishes damaged.

Map View

Zoom out far enough to hold a whole normal map on screen, with every unit and building drawn in its minimap colour.

Attack Runs

Jets and B-1s fly in, fire, fly past, turn back hard and come in again until the target is gone or they head home.

Carpet Bombing

The B-120's CARPET BOMB order: drag an 8-tile strip and it lays all twelve bombs along it. Several B-120s lay a pattern of parallel strips, each bomber on the one that keeps the tracks from crossing; Ctrl+scroll while aiming sets the spread.

Splitter Warhead

A fourth silo level. At 70% of its flight the missile bursts into three nuclear and six conventional warheads, each a separate target for missile defence.

MOAB Strike

The B-2 Spirit drops one MOAB under a drogue chute: 900 damage at the centre, falling off across a 200 px blast. Several B-2s lay a pattern round the click; Ctrl+scroll while aiming narrows or widens it.

06

Game Modes

Online Multiplayer

Up to 8 players with configurable slots, team alliances, and match presets.

  • Up to 8 players with 8 distinct team colors
  • Shared control: a co-pilot plays the host's side with them, one base and two mice, each seeing the other's cursor and orders
  • Online via WebSocket or LAN with local server
  • A match starts once every player has loaded, and the loading screen says who it is waiting for
  • Team alliances with shared vision and oil transfer
  • Lobby with 6-character room codes, READY tags, a host KICK button and a pasteable invite
  • Team chat with Enter, everyone with Shift+Enter, and a lag light showing your round trip to the host
  • Drop out and a Normal AI holds your base for 30 minutes; REJOIN MATCH brings you back. If everyone drops at once, an online match waits two minutes for you
  • Victory by COMMAND CENTER, ALL BUILDINGS or BASE BUILDINGS
  • Optional peace time of up to 20 minutes before teams can fight
  • Match rules: OIL RICH doubles the oil fields, 2X INCOME doubles what every derrick and platform pays

Smart AI Opponent

Face 8 AI personalities with a strategic analyst that adapts tactics in real-time. They read the chat and answer you too.

  • 8 personalities: Newbie, Normal, Aggressive, Defensive, Calm, Techer, Extreme, and Evolving — Calm never starts a fight, Evolving grows from Newbie into Extreme
  • Starting money from 500 to 10,000 oil, the same for every player and AI
  • Strategic analyst picks from 18 strategies every minute, and re-plans within seconds when things go wrong
  • Plans from what it has scouted, runs a second strategy alongside its main one, and focuses one rival in a free-for-all
  • Reads the chat and answers you: greetings, gg, trash talk, truce offers, and questions about its own army, oil and plan, answered truthfully or not depending on who you ask — about 9,900 lines in character
  • Techer, Extreme and Calm fly the B-120 and save for B-2s later in the match; every AI bases its aircraft and builds another Airfield when its fields are full
  • Adaptive shadow drone raids, nuclear strikes, counter-building

Sandbox

SANDBOX on the main menu: an empty battlefield with no bases, where nobody wins or loses.

  • All eight colours, each with 99,999 oil and its AI switched off until you say so
  • Spawn any unit or building, free and finished, one at a time or in clusters of five or ten, at any veterancy or upgrade level
  • Strikes from a small blast to a nuke, doing real damage or just for the show
  • Freeze time or run it from quarter speed to four times as fast; grab, heal, kill, reveal the map
  • SAVE SCENE and LOAD SCENE keep whole battlefields as .ironscene files
07

System Requirements

Minimum

  • OS: Windows 10, Ubuntu 22.04 (x86-64), or macOS 13 on an Apple silicon Mac
  • CPU: Dual-core 2.0 GHz
  • RAM: 4 GB
  • GPU: Integrated graphics
  • Storage: 450 MB (about 200 MB download)
  • Display: 1280 x 720

Early Access · Windows (.exe), Linux (.tar.gz) and macOS (.app) · Broadband for multiplayer

On Linux, unpack the archive and run run-ironcommand.sh. Ubuntu 24.04 and later block Chromium's sandbox for downloaded apps: the launcher starts the game without it and prints the one command that turns it back on.

On a Mac, unzip the download and drag IronCommand.app to Applications. The app is signed and notarized by Apple, so it opens with a double-click. It needs an Apple silicon Mac (M1 or later); Intel Macs are not supported.

08

Ready to command?

Download Iron Command and play a real-time strategy game developed with AI assistance. Free for Windows, macOS and Linux, no account needed.

This is an Early Access release. More features and improvements are on the way.

macOS needs an Apple silicon Mac (M1 or later) on macOS 13 or later.

Support development

Iron Command is a passion project created through AI collaboration by Stigern. Your support keeps development going.