Tune the physics
Open the Physics panel and dial in gravity, beam stiffness, and break threshold. Toggle collisions on or off per layer. Turn on the debug overlay and watch the stress field while the structure deforms.
Node beams, soft bodies, cloth, blasts.
A 2D sandbox where you build structures out of nodes, beams, and springs — then test them with forces, motors, and a generous supply of high explosives. There's no objective. Just see what happens.
Place some nodes. Connect them with beams. Anchor a few to a static wall. Now you have a structure that has weight, holds load, and breaks when stressed past its limit. Add a thruster to push it. A motor to spin it. A bomb to take it apart. Watch everything react in real time.
This isn't a puzzle game. There's no win condition. It's an open-ended physics toy — closer to a screensaver you can poke at than a level you have to complete. Build a bridge, then put a car on it. Build a tower, then knock it down. Build a cloth, then watch the wind catch it.
Pause, slow, undo, redo. Tweak gravity. Tweak the beam break threshold. Toggle debug overlays to see the stress before it snaps. Save scenes. Save templates. Share with a link.
The four building blocks of every structure.
Drop a cloth preset and watch it drape over a structure.
Gravity, beam strength, break threshold, collision rules.
Live stress map, distance/angle/delta calipers, FPS and node counters.
Save the whole canvas, or just the subgraph you'll reuse.
Export, import, or pop a URL into a friend's browser.
Drop nodes onto the canvas. Each is a point with mass, position, and velocity.
Link nodes with beams for rigidity. Springs for elasticity. Dampers for shock.
Pin to static walls or static nodes — otherwise the whole structure just falls.
Add forces, thrusters, motors. Or skip ahead and lay charges.
Press Play, see what breaks, hit Reset, change one thing, run it again.
Fourteen tools in the left rail, grouped by what they do. Click one, click the canvas, watch it appear.
A single point with mass. The atom of everything else.
Rigid link between two nodes. Snaps at the break threshold.
Elastic link. Oscillates around its rest length.
Absorbs energy. Kills oscillation in springy structures.
A solid surface. Things collide with it.
A wall that never moves. The ground, basically.
A pinned node. Structures hang off it.
Measure distance, angle, delta — live, while the sim runs.
A vector. Set magnitude and angle, attach to a node, push.
Directional push that fires when the sim starts.
Applies torque around a hinge node. Wheels, fans, anything that spins.
Radial blast. Detonate manually or on a timer.
A placed charge. Sticks to a node, waits for the Detonate button.
The big red button. Fires every charge you've placed.
Nine ready-made presets in the right rail. Click one, click where it should go on the canvas, ready to abuse.
Stack them. The screenshot up top is a Bridge with three more presets dropped on it for good measure.
Open the Physics panel and dial in gravity, beam stiffness, and break threshold. Toggle collisions on or off per layer. Turn on the debug overlay and watch the stress field while the structure deforms.
Name the canvas, hit Save. Whole-scene snapshots live in browser storage. Save a few alternatives, switch between them. Or save a sub-structure as a template — build a wheel once, paste it into a dozen cars.
The Share button emits a URL that loads your scene in someone else's browser — no account, no upload, just a deep-link with the scene encoded into it.
Want it on disk? Export the scene as a file, drop it back in later. Same for templates. Versioned by you, however you like.