Uncapped 3D GPU + CPU Benchmark
GPU: 3D instanced cubes with per-pixel lighting • **Uncapped loop** option • CPU: matrix MFLOP/s + visible particles
GPU Benchmark (3D, WebGL2)
Detecting GPU…
Mode
Uncapped
Vsync
Seconds
5
10
20
Instances
2k
5k
10k
20k
Complexity
Low
Medium
High
Inner Draws
×1
×2
×4
×8
Run GPU
Stop
FPS: — | Frames: — | Tris/frame: —
Frames
–
Tri Throughput
–
GPU Score
–
Score ≈ triangles × frames (scaled). Uncapped mode drives the loop with cooperative bursts (no rAF).
CPU Benchmark (Worker + visible 2D particles)
Matrix multiply MFLOP/s + on-screen particle sim
Seconds
3
6
12
Matrix N
96
128
160
192
Particles
2k
4k
8k
Run CPU
Stop
Particles: — | Ticks/s: —
Runs
–
Throughput
–
CPU Score
–
Overall
Weighted blend (GPU 60%, CPU 40%)
Run Both
Export Results (JSON)
Combined Score
–
Device
–
Settings
–