Uncapped 3D GPU + CPU Benchmark

GPU: 3D instanced cubes with per-pixel lighting • **Uncapped loop** option • CPU: matrix MFLOP/s + visible particles
GPU Benchmark (3D, WebGL2)
Detecting GPU…
FPS: — | Frames: — | Tris/frame: —

Frames

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Tri Throughput

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GPU Score

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Score ≈ triangles × frames (scaled). Uncapped mode drives the loop with cooperative bursts (no rAF).
CPU Benchmark (Worker + visible 2D particles)
Matrix multiply MFLOP/s + on-screen particle sim
Particles: — | Ticks/s: —

Runs

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Throughput

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CPU Score

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Overall
Weighted blend (GPU 60%, CPU 40%)

Combined Score

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Device

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Settings

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