{"id":65,"date":"2008-05-20T19:24:14","date_gmt":"2008-05-20T18:24:14","guid":{"rendered":"http:\/\/stigern.net\/blog\/?p=65"},"modified":"2008-05-20T19:24:14","modified_gmt":"2008-05-20T18:24:14","slug":"some-3d-models-made-with-3dsmax-2009","status":"publish","type":"post","link":"https:\/\/stigern.net\/blog\/some-3d-models-made-with-3dsmax-2009\/","title":{"rendered":"Some 3d models made with 3dsmax 2009"},"content":{"rendered":"<p>Yeah, I had to test out the latest 3dsmax. It&#8217;s been a while since I modelled anthing at all, since C# has taken some of my creativity time \ud83d\ude1b<\/p>\n<p>So, I found this old Athlon processor that was just laying around. Got my cam up and took some texture-photos, and fixed them abit in paint.net. Also modelled the ram chip that was taken out of my Asus EEE when I upgraded it&#8217;s memory: Well heres the result:<\/p>\n<p><a href=\"http:\/\/img362.imageshack.us\/my.php?image=amdsxs1.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/img362.imageshack.us\/img362\/6871\/amdsxs1.th.jpg\" border=\"0\" alt=\"Free Image Hosting at www.ImageShack.us\" \/><\/a><a href=\"http:\/\/img362.imageshack.us\/my.php?image=brikkenewy3.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/img362.imageshack.us\/img362\/8028\/brikkenewy3.th.jpg\" border=\"0\" alt=\"Free Image Hosting at www.ImageShack.us\" \/><\/a><\/p>\n<p>And one final of both the models:<\/p>\n<p><a href=\"http:\/\/img377.imageshack.us\/my.php?image=cpuramwr2.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/img377.imageshack.us\/img377\/7066\/cpuramwr2.th.jpg\" border=\"0\" alt=\"Free Image Hosting at www.ImageShack.us\" \/><\/a><\/p>\n<p>Oh, and to make them lay around like randomly I used the reactor physics \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yeah, I had to test out the latest 3dsmax. It&#8217;s been a while since I modelled anthing at all, since C# has taken some of my creativity time \ud83d\ude1b So, I found this old Athlon processor that was just laying around. Got my cam up and took some texture-photos, and fixed them abit in paint.net. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-65","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":8}},"_links":{"self":[{"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/posts\/65","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/comments?post=65"}],"version-history":[{"count":0,"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/posts\/65\/revisions"}],"wp:attachment":[{"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/media?parent=65"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/categories?post=65"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/stigern.net\/blog\/wp-json\/wp\/v2\/tags?post=65"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}