I think this matter needs new consideration. Personally I have changed my mind from the last time a similar poll was created. I would now prefer mobs being activated. That is, as long as the creepers dont explode, just kill. I know that is possible.
Mobs gives the game new aspects, not just constant building with no functionality other than just standing there. And after 1.8, we will surely see new mobs as well: One, the Enderman, is allready confirmed, and it looks scary as shit
Poll: Mobs activated after the 1.8 map restart?
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Re: Poll: Mobs activated after the 1.8 map restart?
yeh i think we should have them on but not straight away because we should build the towns up first
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Re: Poll: Mobs activated after the 1.8 map restart?
Yes, mobs will be on when bukkit is out for 1.8 with support for disabling creepers. Or if it's a native function in 1.8 =)
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Re: Poll: Mobs activated after the 1.8 map restart?
Stigern wrote:Yes, mobs will be on when bukkit is out for 1.8 with support for disabling creepers. Or if it's a native function in 1.8 =)
But their loot makes a lot of potential fun! I think there should be a way to disable the exploding only
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Re: Poll: Mobs activated after the 1.8 map restart?
Teaser wrote:Stigern wrote:Yes, mobs will be on when bukkit is out for 1.8 with support for disabling creepers. Or if it's a native function in 1.8 =)
But their loot makes a lot of potential fun! I think there should be a way to disable the exploding only
Yup, there will most likely be mods for 1.8 that disables the explotions
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Re: Poll: Mobs activated after the 1.8 map restart?
As i see it, we have only two options for gameplay mode:
1. Build mode: No mobs, peaceful difficulty, infinite health, stable hunger meter, no fall/lava damage
2. Survival mode: Mobs activated (creeper explosion deactivated), easy or normal difficulty, hunger
The way the server is now, with no mobs and lava/fall damage on, makes no sense. If it's a build server we're looking for, then we shall not be able to lose health, because that is just really annoying.
Survival mode should have either easy or normal difficulty; any higher will make the game annoyingly difficult, especially with the hunger meter decaying so fast and mobs dealing a hell lot of damage. Easy is the most fitting, i think.
I prefer option #2. So does the rest of the forum, it seems.
1. Build mode: No mobs, peaceful difficulty, infinite health, stable hunger meter, no fall/lava damage
2. Survival mode: Mobs activated (creeper explosion deactivated), easy or normal difficulty, hunger
The way the server is now, with no mobs and lava/fall damage on, makes no sense. If it's a build server we're looking for, then we shall not be able to lose health, because that is just really annoying.
Survival mode should have either easy or normal difficulty; any higher will make the game annoyingly difficult, especially with the hunger meter decaying so fast and mobs dealing a hell lot of damage. Easy is the most fitting, i think.
I prefer option #2. So does the rest of the forum, it seems.
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Re: Poll: Mobs activated after the 1.8 map restart?
Teaser wrote:As i see it, we have only two options for gameplay mode:
1. Build mode: No mobs, peaceful difficulty, infinite health, stable hunger meter, no fall/lava damage
2. Survival mode: Mobs activated (creeper explosion deactivated), easy or normal difficulty, hunger
The way the server is now, with no mobs and lava/fall damage on, makes no sense. If it's a build server we're looking for, then we shall not be able to lose health, because that is just really annoying.
Survival mode should have either easy or normal difficulty; any higher will make the game annoyingly difficult, especially with the hunger meter decaying so fast and mobs dealing a hell lot of damage. Easy is the most fitting, i think.
I prefer option #2. So does the rest of the forum, it seems.
I agree, Option 2 seems like a decent solution
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